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    <updated>2026-04-09T06:30:42-07:00</updated>
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    <title type="html">Blog - RJ Arcade</title>
    <subtitle>Hi, I'm RJ! I like to make video games.
</subtitle>
    <author>
    <name>RJ</name>
    </author>
    
        
        <entry>
            <title type="html"><![CDATA[Gifs from my folder]]></title>
            <link href="https://blog.rjtn.ca/mecha-simultactics/gifs-from-my-folder/" rel="alternate" type="text/html" title="Gifs from my folder" />
            <published>2026-04-05T00:00:00-07:00</published>
            <updated>2026-04-05T00:00:00-07:00</updated>
            <id>https://blog.rjtn.ca/mecha-simultactics/gifs-from-my-folder</id>
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                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/banner.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Sometimes I record gifs while we’re working on new features. I was just looking through my gif folder and thought, why not dump it here?&lt;/p&gt;

&lt;p&gt;Keep in mind none of these features have been tested or balanced yet, so they will probably change.&lt;/p&gt;

&lt;p&gt;By the way, I’ll occasionally post these in the &lt;a href=&quot;https://discord.gg/rjtn&quot;&gt;Discord&lt;/a&gt; as I record them. Join us if you want early peeks at what we’re working on! It’s also a great place to find other players in the Alpha demo.&lt;/p&gt;

&lt;p&gt;OK, here’s a bunch of gifs of WIP content!&lt;/p&gt;

&lt;h3 id=&quot;dash-attack&quot;&gt;Dash Attack&lt;/h3&gt;

&lt;p&gt;Makes melee standoffs more dynamic.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/7c2283aeeb961e3758edc8945757b3488e31e816.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/7c2283aeeb961e3758edc8945757b3488e31e816.gif&quot; alt=&quot;Dash Attack&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/f7ca3dfebff3a1e2cfade74f2c51b6d2934f8563.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/f7ca3dfebff3a1e2cfade74f2c51b6d2934f8563.gif&quot; alt=&quot;Dash Attack&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;taunt&quot;&gt;Taunt&lt;/h3&gt;

&lt;p&gt;A little boost if you’re outnumbered.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/taunt.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/taunt.png&quot; alt=&quot;Taunt&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;chaos&quot;&gt;Chaos&lt;/h3&gt;

&lt;p&gt;Sudden death if time runs out.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/24a50c0e58416a3c607fc9aa29c28bc47a78a96c.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/24a50c0e58416a3c607fc9aa29c28bc47a78a96c.gif&quot; alt=&quot;Chaos&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/36fc342b08b00843d9e9d015a2036fec5f1fcf94.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/36fc342b08b00843d9e9d015a2036fec5f1fcf94.gif&quot; alt=&quot;Chaos&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;missile-direction&quot;&gt;Missile Direction&lt;/h3&gt;

&lt;p&gt;Choose where your missiles spawn.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/cf9d461837f25f6116e97210a8913c2faa35e1bb.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/cf9d461837f25f6116e97210a8913c2faa35e1bb.gif&quot; alt=&quot;Missiles&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;spider-abilities&quot;&gt;Spider Abilities&lt;/h3&gt;

&lt;p&gt;Wall Climb&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/a8142a900bccde47dd9c9a43d18bf8b2d418692c.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/a8142a900bccde47dd9c9a43d18bf8b2d418692c.gif&quot; alt=&quot;Spider&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Mortars&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/92d1833d78d365ce7f1c3c9918833514882d220c.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/92d1833d78d365ce7f1c3c9918833514882d220c.gif&quot; alt=&quot;Spider&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Cannons&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/67f1dcad7cce49c39649670b8962f15e72bdefe9.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/67f1dcad7cce49c39649670b8962f15e72bdefe9.gif&quot; alt=&quot;Spider&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/c2e4c9dcefb68d311b3f0eea084d1ed1c0d16c75.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/c2e4c9dcefb68d311b3f0eea084d1ed1c0d16c75.gif&quot; alt=&quot;Spider&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Sky Beam&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/091a5df1f3f97bdf432d4529f09c1608791a0c6d.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/091a5df1f3f97bdf432d4529f09c1608791a0c6d.gif&quot; alt=&quot;Spider&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Misc Combat&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/a3e5c29672a8a35bb67a7098bb5aa065aa5ff44a.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/a3e5c29672a8a35bb67a7098bb5aa065aa5ff44a.gif&quot; alt=&quot;Spider&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/b22026a1d50463154af1a8ff15f4fbc4ba53f1a6.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/b22026a1d50463154af1a8ff15f4fbc4ba53f1a6.gif&quot; alt=&quot;Spider&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;glaiver-abilities&quot;&gt;Glaiver Abilities&lt;/h3&gt;

&lt;p&gt;Jump Shot&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/fb766eef04fd3ad003d0f0cc8ab7aebeee473279.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/fb766eef04fd3ad003d0f0cc8ab7aebeee473279.gif&quot; alt=&quot;Glaiver&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/5658964f3102b27c453f0fdbaae9e1af03b07047.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/5658964f3102b27c453f0fdbaae9e1af03b07047.gif&quot; alt=&quot;Glaiver&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Surrounding Shot&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/956fccf5052affe0cf4e69f07e15ce45619ba5b3.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/956fccf5052affe0cf4e69f07e15ce45619ba5b3.gif&quot; alt=&quot;Glaiver&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/99a96afe196660523c37500e26c3441583ed2a1d.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/99a96afe196660523c37500e26c3441583ed2a1d.gif&quot; alt=&quot;Glaiver&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Inferno&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/4d852c5af3beaa732ab90ab68f750c38b891363a.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/4d852c5af3beaa732ab90ab68f750c38b891363a.gif&quot; alt=&quot;Glaiver&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Misc Combat&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/99ec0d6334d6273ce12b0ea625ad69da18a7a4c1.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/99ec0d6334d6273ce12b0ea625ad69da18a7a4c1.gif&quot; alt=&quot;Glaiver&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2026-04-05/43314aa32710e9ad462690398f0f0cee0e82c448.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2026-04-05/43314aa32710e9ad462690398f0f0cee0e82c448.gif&quot; alt=&quot;Glaiver&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;That’s all for now. Good luck pilot!&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.rjtn.ca/newsletter&quot;&gt;Sign up for the Newsletter&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://discord.gg/rjtn&quot;&gt;Join the Discord&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;-RJ&lt;/p&gt;

&lt;iframe src=&quot;https://store.steampowered.com/widget/2738660/&quot; style=&quot;width:100%&quot; frameborder=&quot;0&quot; width=&quot;646&quot; height=&quot;190&quot;&gt;&lt;/iframe&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mecha Simultactics"/>
            <summary type="html">
            &lt;p&gt;Sometimes I record gifs while we’re working on new features. I was just looking through my gif folder and thought, why not dump it here?&lt;/p&gt;


            </summary>
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        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Release Timeline Change, Equipment Preview, and Other Stuff]]></title>
            <link href="https://blog.rjtn.ca/mecha-simultactics/release-timeline-and-equipment/" rel="alternate" type="text/html" title="Release Timeline Change, Equipment Preview, and Other Stuff" />
            <published>2025-09-22T00:00:00-07:00</published>
            <updated>2025-09-22T00:00:00-07:00</updated>
            <id>https://blog.rjtn.ca/mecha-simultactics/release-timeline-and-equipment</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/banner.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Here’s a progress update for Mecha Simultactics, and a preview of some upcoming mech equipment and features that will be available in the full version.&lt;/p&gt;

&lt;h2 id=&quot;release-date&quot;&gt;Release Date&lt;/h2&gt;

&lt;p&gt;First off, the release has been postponed to 2026.&lt;/p&gt;

&lt;p&gt;Development is progressing well, and there are no roadblocks standing in our way. We simply need more time to work on the game. We don’t want to rush things just to meet an arbitrary deadline. Thank you for your understanding and support!&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://rjtn.ca/newsletter&quot;&gt;Sign up for the newsletter&lt;/a&gt; to get notified when the full game is released.&lt;/p&gt;

&lt;iframe src=&quot;https://store.steampowered.com/widget/2738660/&quot; style=&quot;width:100%&quot; frameborder=&quot;0&quot; width=&quot;646&quot; height=&quot;190&quot;&gt;&lt;/iframe&gt;

&lt;h2 id=&quot;mech-equipment&quot;&gt;Mech Equipment&lt;/h2&gt;

&lt;p&gt;There are several different types of equipment. In this preview I’ll show main weapons, and some “EX” equipment. As usual, this is WIP content. Some of this might change in the future.&lt;/p&gt;

&lt;h4 id=&quot;ex-weapons&quot;&gt;EX Weapons&lt;/h4&gt;

&lt;p&gt;The EX slots are for miscellaneous equipment in addition to your main weapon. Here’s a preview:&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/b15ee5cdbf9a65c5cb02ee73464b6cb64b0d25d3.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/b15ee5cdbf9a65c5cb02ee73464b6cb64b0d25d3.gif&quot; alt=&quot;EX Equipment&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;And here’s a preview of some main weapons:&lt;/p&gt;

&lt;h4 id=&quot;titan-g1---two-handed-sword&quot;&gt;Titan G1 - Two-Handed Sword&lt;/h4&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/8907f974f4a454fe6316a9777221577e33f58fe3.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/8907f974f4a454fe6316a9777221577e33f58fe3.gif&quot; alt=&quot;Titan G1 - Two-Handed Sword&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/eb30acf32f774cc6df1b38ef3e7d67c7a48f52a5.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/eb30acf32f774cc6df1b38ef3e7d67c7a48f52a5.gif&quot; alt=&quot;Titan G1 - Two-Handed Sword&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4 id=&quot;gzero---dual-blades&quot;&gt;GZero - Dual Blades&lt;/h4&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/bf860967db1c57306411e4941c9244a2fbbcf168.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/bf860967db1c57306411e4941c9244a2fbbcf168.gif&quot; alt=&quot;GZero - Dual Blades&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4 id=&quot;gzero---ring-sabres&quot;&gt;GZero - Ring Sabres&lt;/h4&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/fd2af6829f1ccd692ea42f4cf0dbce7323bd0d9b.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/fd2af6829f1ccd692ea42f4cf0dbce7323bd0d9b.gif&quot; alt=&quot;GZero - Ring Sabres&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/40122d19fa0dffe4e6af2fd3f4fc72da1dc0d272.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/40122d19fa0dffe4e6af2fd3f4fc72da1dc0d272.gif&quot; alt=&quot;GZero - Ring Sabres&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4 id=&quot;wrecker---fists&quot;&gt;Wrecker - Fists&lt;/h4&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/53e97fa7a96d52e54e950ae3e65272e1b4bbc736.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/53e97fa7a96d52e54e950ae3e65272e1b4bbc736.gif&quot; alt=&quot;Wrecker - Fists&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4 id=&quot;wrecker---pile-bunker&quot;&gt;Wrecker - Pile Bunker&lt;/h4&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/6743e2f47c7d6611bb84ec8b884004cfc9bdaab4.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/6743e2f47c7d6611bb84ec8b884004cfc9bdaab4.gif&quot; alt=&quot;Wrecker - Pile Bunker&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4 id=&quot;spider---cannons&quot;&gt;Spider - Cannons&lt;/h4&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/7da899fe1ceef88bcec08fd652c84d91918d2b7b.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/7da899fe1ceef88bcec08fd652c84d91918d2b7b.gif&quot; alt=&quot;Spider - Cannons&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4 id=&quot;spider---mortar&quot;&gt;Spider - Mortar&lt;/h4&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/fcd1c64f6349fe96e9039928840c8f1763a946bb.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/fcd1c64f6349fe96e9039928840c8f1763a946bb.gif&quot; alt=&quot;Spider - Mortar&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4 id=&quot;glaiver---halberd&quot;&gt;Glaiver - Halberd&lt;/h4&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/b5b0dfaebd93bb1f15a591d6a5c0d62271459298.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/b5b0dfaebd93bb1f15a591d6a5c0d62271459298.gif&quot; alt=&quot;Glaiver - Halberd&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/b6f3f8364d1a113beeb26b09eb80477323ed7e9f.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/b6f3f8364d1a113beeb26b09eb80477323ed7e9f.gif&quot; alt=&quot;Glaiver - Halberd&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4 id=&quot;glaiver---heavy-rifle&quot;&gt;Glaiver - Heavy Rifle&lt;/h4&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/7c4792f5e67fd70703c9b34ba07c2adfefb4d058.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/7c4792f5e67fd70703c9b34ba07c2adfefb4d058.gif&quot; alt=&quot;Glaiver - Heavy Rifle&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/af72aa709d72425b527dc79198bf3290e3cb3d43.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/af72aa709d72425b527dc79198bf3290e3cb3d43.gif&quot; alt=&quot;Glaiver - Heavy Rifle&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2 id=&quot;custom-equipment&quot;&gt;Custom Equipment&lt;/h2&gt;

&lt;p&gt;Modders can add more equipment if they wish. I will post an example weapon on Steam Workshop to use as reference for creating custom equipment.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/0324b81fd78e43eda2ce932985b7715d8ec5b4d4.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/0324b81fd78e43eda2ce932985b7715d8ec5b4d4.png&quot; alt=&quot;Custom Equipment Example&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2 id=&quot;other-stuff&quot;&gt;Other Stuff&lt;/h2&gt;

&lt;p&gt;Here are a few other things we’ve been working on. Mostly UI stuff, but highly requested, so I thought I’d share.&lt;/p&gt;

&lt;h4 id=&quot;in-game-guide&quot;&gt;In-Game Guide&lt;/h4&gt;

&lt;p&gt;Click on any action or keyword to learn about it with the in-game guide.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/dcb267c3e0716ce6489eafccfb5c62c8cbb53d81.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/dcb267c3e0716ce6489eafccfb5c62c8cbb53d81.png&quot; alt=&quot;Guide&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/be4c39ac72321c6dbb5f69bef6d0237d97ca91a9.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/be4c39ac72321c6dbb5f69bef6d0237d97ca91a9.png&quot; alt=&quot;Guide&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4 id=&quot;button-hotkeys&quot;&gt;Button Hotkeys&lt;/h4&gt;

&lt;p&gt;You’ll be able to rebind any button, and also set hotkeys for every slot in the radial action menu.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/8c84f8075459a3808e56c0edb597246071240a2e.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/8c84f8075459a3808e56c0edb597246071240a2e.png&quot; alt=&quot;Hotkeys&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h4 id=&quot;ui-scaling&quot;&gt;UI Scaling&lt;/h4&gt;

&lt;p&gt;Scale the UI by a percentage. For example, this can be used for a more spacious view on Steam Deck, or to increase the size of the UI on 4K screens if you are playing on a TV from the couch.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/1ed7903ee34352aa72b0aa2442cadce3cbabc10e.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/1ed7903ee34352aa72b0aa2442cadce3cbabc10e.png&quot; alt=&quot;Steam Deck (100% Scale)&quot; /&gt;&lt;/a&gt;
Steam Deck (100% Scale)&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/efeb24025173491245ea9142acd9205987dae188.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/efeb24025173491245ea9142acd9205987dae188.png&quot; alt=&quot;Steam Deck (80% Scale)&quot; /&gt;&lt;/a&gt;
Steam Deck (80% Scale)&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/9179322a6d7973fab16991e2d0f9b03676f4a822.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/9179322a6d7973fab16991e2d0f9b03676f4a822.png&quot; alt=&quot;4K (100% Scale)&quot; /&gt;&lt;/a&gt;
4K (100% Scale)&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/7fffe47d0a70543b61684c01d395cd3d18398115.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/7fffe47d0a70543b61684c01d395cd3d18398115.png&quot; alt=&quot;4K (200% Scale)&quot; /&gt;&lt;/a&gt;
4K (200% Scale)&lt;/p&gt;

&lt;h4 id=&quot;chat&quot;&gt;Chat&lt;/h4&gt;

&lt;p&gt;Please be nice to each other&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-09-22/adbcf3e6d9d6638b7ea4dbb783369ae014d84d3e.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-09-22/adbcf3e6d9d6638b7ea4dbb783369ae014d84d3e.png&quot; alt=&quot;Chat&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;That’s all for now. Good luck pilot!&lt;/p&gt;

&lt;p&gt;Have an idea for equipment you want to see? Leave a comment!&lt;/p&gt;

&lt;p&gt;-RJ&lt;/p&gt;

&lt;iframe src=&quot;https://store.steampowered.com/widget/2738660/&quot; style=&quot;width:100%&quot; frameborder=&quot;0&quot; width=&quot;646&quot; height=&quot;190&quot;&gt;&lt;/iframe&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mecha Simultactics"/>
            <summary type="html">
            &lt;p&gt;Here’s a progress update for Mecha Simultactics, and a preview of some upcoming mech equipment and features that will be available in the full version.&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2025-09-22/banner.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2025-09-22/banner.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2025-09-22/banner.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Preview the New Mechs (And More)]]></title>
            <link href="https://blog.rjtn.ca/mecha-simultactics/b-preview-new-mechs-and-more/" rel="alternate" type="text/html" title="Preview the New Mechs (And More)" />
            <published>2025-06-04T00:00:00-07:00</published>
            <updated>2025-06-04T00:00:00-07:00</updated>
            <id>https://blog.rjtn.ca/mecha-simultactics/b-preview-new-mechs-and-more</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/banner.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Here’s a preview of some upcoming features like new mechs, sudden death, manual practice mode, new combat abilities, and the Mech Creator with Steam Workshop support.&lt;/p&gt;

&lt;p&gt;This is an early look at features that are still work in progress, so a few things might change between now and release.&lt;/p&gt;

&lt;p&gt;Also, the alpha was just updated with a new map! Check out the new map &lt;a href=&quot;/mecha-simultactics/a-new-map-cliffside/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;h3 id=&quot;launch-date&quot;&gt;Launch Date&lt;/h3&gt;

&lt;p&gt;Btw, we plan to launch Mecha Simultactics later this year! We’re still working on nailing down the exact date. &lt;a href=&quot;https://rjtn.ca/newsletter&quot;&gt;Sign up for the newsletter&lt;/a&gt; to get notified when the full game is released!!&lt;/p&gt;

&lt;iframe src=&quot;https://store.steampowered.com/widget/2738660/&quot; style=&quot;width:100%&quot; frameborder=&quot;0&quot; width=&quot;646&quot; height=&quot;190&quot;&gt;&lt;/iframe&gt;

&lt;h3 id=&quot;new-mechs&quot;&gt;New Mechs&lt;/h3&gt;

&lt;p&gt;Here’s the first batch of mechs planned for release. We want to make a lot of different mechs. So, after release, we plan to add even more mechs.&lt;/p&gt;

&lt;h3 id=&quot;havoc-sp100-spider&quot;&gt;Havoc SP100 “Spider”&lt;/h3&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/spider.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/spider.png&quot; alt=&quot;Spider&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The SP100 Spider by Havoc Labs, manufacturer of unconventional mechs. The Spider can climb and mount to walls allowing it to attack from a distance like a turret.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/spider.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/spider.gif&quot; alt=&quot;Spider&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;titan-g-proto-gzero&quot;&gt;Titan G-Proto “GZero”&lt;/h3&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/gzero.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/gzero.png&quot; alt=&quot;GZero&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The GZero is a mech from Titan Industry’s G-Series. Its unbound momentum provides increased speed at the cost of endurance. It also has a powerful Charge Beam attack.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/gzero.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/gzero.gif&quot; alt=&quot;GZero&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;velve-v-41-glaiver&quot;&gt;Velve V-41 “Glaiver”&lt;/h3&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/glaiver.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/glaiver.png&quot; alt=&quot;Glaiver&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Luxury mech designer Velve Gear’s V-41 Glaiver is a mixed melee and ranged specialist with the ability to launch a targeted flurry of missiles.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/glaiver.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/glaiver.gif&quot; alt=&quot;Glaiver&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;titan-x5-wrecker&quot;&gt;Titan X5 “Wrecker”&lt;/h3&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/wrecker.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/wrecker.png&quot; alt=&quot;Wrecker&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The Titan X5 Wrecker is a heavily armored grappling specialist with various grab abilities, including the ability to carry enemies.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/wrecker1.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/wrecker1.gif&quot; alt=&quot;Wrecker&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/wrecker2.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/wrecker2.gif&quot; alt=&quot;Wrecker&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;sudden-death&quot;&gt;Sudden Death&lt;/h3&gt;

&lt;p&gt;Also coming soon, battles can have an optional turn limit for “Chaos”. When the limit is reached, Chaos monsters spawn around the map, move in towards the middle, destroy terrain, and spread Chaos tiles which cause damage if you touch them.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/chaos.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/chaos.png&quot; alt=&quot;Chaos&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;manual-practice-mode&quot;&gt;Manual Practice Mode&lt;/h3&gt;

&lt;p&gt;In practice mode, the CPU can be controlled manually, allowing you to play out specific scenarios.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/practice.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/practice.gif&quot; alt=&quot;Practice&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;new-combat-abilities&quot;&gt;New Combat Abilities&lt;/h3&gt;

&lt;p&gt;A lot of new combat changes are coming. Here’s a few:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Burst Air/Ledge Recovery&lt;/strong&gt;: You can Burst before you start falling to act in mid-air. This gives you a chance to recover if you get knocked off a ledge.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/recover.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/recover.gif&quot; alt=&quot;Air Recovery&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;…This also gives you a chance to act instantly after DBlast, which allows for some silly combos.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/dblast.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/dblast.gif&quot; alt=&quot;Destructive Blast&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Terrain Cover&lt;/strong&gt;: Terrain provides cover from melee attacks.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/walls1.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/walls1.gif&quot; alt=&quot;Terrain Cover&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Buildings also provide cover, but only briefly, as they are easily broken with melee strikes.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/walls2.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/walls2.gif&quot; alt=&quot;Building Cover&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Ranged Attacks&lt;/strong&gt;: Titan G1’s Palm Shot can hit targets from a distance, and destroys terrain with Overdrive.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/shot.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/shot.gif&quot; alt=&quot;Palm Shot&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;more-custom-colors&quot;&gt;More Custom Colors&lt;/h3&gt;

&lt;p&gt;The whole color wheel! The future is now!&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/colors.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/colors.png&quot; alt=&quot;Colors&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;mech-creator-and-steam-workshop&quot;&gt;Mech Creator and Steam Workshop&lt;/h3&gt;

&lt;p&gt;In addition to custom maps, the game will also support custom mechs, equipment, game modes, and CPU behaviors. The Mech Creator imports Photoshop or Aseprite files to generate game assets, and Lua is supported for scripting custom content.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/toolkit.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/toolkit.png&quot; alt=&quot;Mech Creator&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I’m also going to add a few examples/starter assets to Steam Workshop to help modders create mechs and other content.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-b/workshop.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-b/workshop.png&quot; alt=&quot;Steam Workshop&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;That’s all for now. In the meantime, &lt;a href=&quot;/mecha-simultactics/a-new-map-cliffside/&quot;&gt;check out the new map&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;Good luck pilot!&lt;/p&gt;

&lt;p&gt;-RJ&lt;/p&gt;

&lt;iframe src=&quot;https://store.steampowered.com/widget/2738660/&quot; style=&quot;width:100%&quot; frameborder=&quot;0&quot; width=&quot;646&quot; height=&quot;190&quot;&gt;&lt;/iframe&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mecha Simultactics"/>
            <summary type="html">
            &lt;p&gt;Here’s a preview of some upcoming features like new mechs, sudden death, manual practice mode, new combat abilities, and the Mech Creator with Steam Workshop support.&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2025-06-04-b/banner.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2025-06-04-b/banner.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2025-06-04-b/banner.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[New Map - Cliffside - Mecha Simultactics v0.10 Release Notes]]></title>
            <link href="https://blog.rjtn.ca/mecha-simultactics/a-new-map-cliffside/" rel="alternate" type="text/html" title="New Map - Cliffside - Mecha Simultactics v0.10 Release Notes" />
            <published>2025-06-04T00:00:00-07:00</published>
            <updated>2025-06-04T00:00:00-07:00</updated>
            <id>https://blog.rjtn.ca/mecha-simultactics/a-new-map-cliffside</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-a/cliffside.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;We’ve been so busy working on the game I forgot to post news for the past… 5 months?! Rest assured we are still here working very hard, every day.&lt;/p&gt;

&lt;p&gt;There’s a lot to talk about, so I split this update into two parts. In this post I’ll show some of the new things just added to the Alpha. &lt;strong&gt;In part two, I’ll show a few things we’re working on for the full release (spoiler: new mechs).&lt;/strong&gt;&lt;/p&gt;

&lt;h3 id=&quot;release-notes&quot;&gt;Release Notes&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Version 0.10:&lt;/strong&gt; &lt;a href=&quot;https://roadmap.simultactics.com/changelog&quot;&gt;Changelog&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;You can play this update for free in the &lt;a href=&quot;https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha/&quot;&gt;Mecha Simultactics Alpha&lt;/a&gt;.&lt;/p&gt;

&lt;iframe src=&quot;https://store.steampowered.com/widget/2898880/&quot; style=&quot;width:100%&quot; frameborder=&quot;0&quot; width=&quot;646&quot; height=&quot;190&quot;&gt;&lt;/iframe&gt;

&lt;h3 id=&quot;new-map---cliffside&quot;&gt;New Map - Cliffside&lt;/h3&gt;

&lt;p&gt;That’s right, a smaller map! In Cliffside, running away is far less effective, and the risk of ring-outs adds a new challenge.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-a/cliffside.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-a/cliffside.png&quot; alt=&quot;Cliffside&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;new-ability---vent&quot;&gt;New Ability - Vent&lt;/h3&gt;

&lt;p&gt;Added a new ability, Vent, which repairs your mech and pushes enemies away. This depletes your Guts, so it should only be used in dire moments.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-a/vent.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-a/vent.gif&quot; alt=&quot;Vent&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;gameplay-changes&quot;&gt;Gameplay Changes&lt;/h3&gt;

&lt;p&gt;You can now move instantly after Burst if used defensively, (i.e. while in knockback). You still miss a turn if you raw burst or if your burst is parried.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-a/burst.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-a/burst.gif&quot; alt=&quot;Burst&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Flank attacks now cause knockback even while dodging or attacking.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-a/dodge.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-a/dodge.gif&quot; alt=&quot;Dodge&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Jab now pushes enemies away.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-a/jab.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-a/jab.gif&quot; alt=&quot;Jab&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;speed&quot;&gt;Speed&lt;/h3&gt;

&lt;p&gt;I replaced “Efficacy” with “Speed”. The original purpose of efficacy was to provide a simple number for comparing various attacks. However, it seems to cause some confusion… So, to simplify it further, I changed it to “speed” which displays a positive number. The higher the number, the faster the attack. Faster attacks beat slower attacks. I hope this helps!&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-a/speed1.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-a/speed1.png&quot; alt=&quot;Speed&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2025-06-04-a/speed2.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2025-06-04-a/speed2.png&quot; alt=&quot;Speed&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;new-mechs&quot;&gt;New Mechs&lt;/h3&gt;

&lt;p&gt;That’s it for new demo content. Check out what’s coming soon in part 2 of this update.&lt;/p&gt;

&lt;p&gt;Read Part 2 here: &lt;a href=&quot;/mecha-simultactics/b-preview-new-mechs-and-more/&quot;&gt;Preview: New Mechs (And More)&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;-RJ&lt;/p&gt;

&lt;iframe src=&quot;https://store.steampowered.com/widget/2898880/&quot; style=&quot;width:100%&quot; frameborder=&quot;0&quot; width=&quot;646&quot; height=&quot;190&quot;&gt;&lt;/iframe&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mecha Simultactics"/>
            <summary type="html">
            &lt;p&gt;We’ve been so busy working on the game I forgot to post news for the past… 5 months?! Rest assured we are still here working very hard, every day.&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2025-06-04-a/cliffside.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2025-06-04-a/cliffside.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2025-06-04-a/cliffside.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Clash! Combo! - Mecha Simultactics v0.8 Release Notes]]></title>
            <link href="https://blog.rjtn.ca/mecha-simultactics/clash-combo/" rel="alternate" type="text/html" title="Clash! Combo! - Mecha Simultactics v0.8 Release Notes" />
            <published>2024-12-07T00:00:00-08:00</published>
            <updated>2024-12-07T00:00:00-08:00</updated>
            <id>https://blog.rjtn.ca/mecha-simultactics/clash-combo</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-12-07/banner.jpg&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Mecha Simultactics has just been updated with a new game mode called Clash Combo, plus lots of combat improvements, spectate while waiting, replay studio features, and networking and performance improvements.&lt;/p&gt;

&lt;p&gt;You can play this update for free in the &lt;a href=&quot;https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha/&quot;&gt;Mecha Simultactics Alpha&lt;/a&gt;.&lt;/p&gt;

&lt;iframe src=&quot;https://store.steampowered.com/widget/2898880/&quot; style=&quot;width:100%&quot; frameborder=&quot;0&quot; width=&quot;646&quot; height=&quot;190&quot;&gt;&lt;/iframe&gt;

&lt;h3 id=&quot;release-notes&quot;&gt;Release Notes&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;TLDR:&lt;/strong&gt; &lt;a href=&quot;https://roadmap.simultactics.com/changelog&quot;&gt;Changelog&lt;/a&gt;.&lt;/p&gt;

&lt;figure class=&quot;video_container&quot;&gt;
  &lt;iframe src=&quot;https://www.youtube.com/embed/C9HumZpl7RI&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;true&quot;&gt; &lt;/iframe&gt;
&lt;/figure&gt;

&lt;h3 id=&quot;new-game-modes&quot;&gt;New Game Modes&lt;/h3&gt;

&lt;p&gt;New game modes have been added: 1v1 and Clash Combo.&lt;/p&gt;

&lt;p&gt;In Clash Combo mode, two players automatically clash at the start of battle. Then, combo and fight. When both players reach neutral, they respawn and clash again. This was originally added to be used as a tiebreaker for tournaments that end in draws. It’s also useful for practicing combos or just playing a quick game of Rock Paper Scissors with a twist.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-12-07/clash.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-12-07/clash.gif&quot; alt=&quot;Clash Combo&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;spectate&quot;&gt;Spectate&lt;/h3&gt;

&lt;p&gt;You can now spectate the battle while you wait if you join a lobby mid-match.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-12-07/teams.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-12-07/teams.png&quot; alt=&quot;Spectating&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;efficacy&quot;&gt;Efficacy&lt;/h3&gt;

&lt;p&gt;Efficacy is now displayed as a number. There are a lot of changes under the hood to how priority works and how efficacy is calculated. The simple word-based indicator was not enough to compare all the attacks. As a number, efficacy should be an accurate indicator of how actions will resolve.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-12-07/efficacy1.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-12-07/efficacy1.png&quot; alt=&quot;Efficacy&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-12-07/efficacy2.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-12-07/efficacy2.png&quot; alt=&quot;Efficacy&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;preventing-stalemates&quot;&gt;Preventing Stalemates&lt;/h3&gt;

&lt;p&gt;There was a problem in 1v1s where both players stand their ground and get punished for approaching. In order to prevent stalemates, melee trades now cause knockback to both players, which resets the players to neutral. Also, in order to encourage aggressive play, moving forward towards your opponent is treated similar to a dodge and does not get knocked back on hit. In other words, you don’t get knocked back while moving if you don’t pivot. The exception to this is if you are staggered or flanked - in these cases you are still prone to knockback.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-12-07/melee1.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-12-07/melee1.gif&quot; alt=&quot;Combat&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-12-07/melee2.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-12-07/melee2.gif&quot; alt=&quot;Combat&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;parry-and-stagger&quot;&gt;Parry and Stagger&lt;/h3&gt;

&lt;p&gt;Parry now causes stagger on melee attackers regardless of their position. This effectively increases the range of parries to match the attacker’s range. To balance this, parry no longer does damage.&lt;/p&gt;

&lt;p&gt;Also, stagger is now a much more dangerous status effect. You can now use special attacks while staggered, however, you can’t parry or block. And if you get his while staggered you get knocked back, making you susceptible to combos.&lt;/p&gt;

&lt;h3 id=&quot;burst&quot;&gt;Burst&lt;/h3&gt;

&lt;p&gt;You are now immune to being launched immediately after a Burst. This should make Burst less risky to use.&lt;/p&gt;

&lt;h3 id=&quot;overdrive&quot;&gt;Overdrive&lt;/h3&gt;

&lt;p&gt;“Overheat” has been renamed to “Overdrive” to make it more clear this is a positive effect. Also, Overdrive has been buffed significantly and now modifies all of your Combat actions.&lt;/p&gt;

&lt;p&gt;Overdrive now gives an efficacy bonus to melee attacks. This means that you won’t clash if your opponent does not have overdrive as well – you’ll bypass the clash and hit them. Parry and grab no longer cause you to skip your next turn if missed during overdrive. Plus, you now get 1 free Lunge on any turn during overdrive, not just the first turn.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-12-07/burst1.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-12-07/burst1.gif&quot; alt=&quot;Overdrive&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-12-07/burst2.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-12-07/burst2.gif&quot; alt=&quot;Overdrive&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;replay-studio&quot;&gt;Replay Studio&lt;/h3&gt;

&lt;p&gt;The Replay Studio finally has a file picker, so you can watch any replay instead of only loading the newest one. The game will save up to 99 replays. Also, you can now pause and step frame by frame in the replay studio, and hover over units to inspect their status.&lt;/p&gt;

&lt;h3 id=&quot;other-fixes&quot;&gt;Other Fixes&lt;/h3&gt;

&lt;p&gt;Networking: Fixed battles sometimes failing to start in large lobbies.
Performance: Added an option to disable VSync in the Graphics settings, greatly increasing frame rate on some machines.&lt;/p&gt;

&lt;h3 id=&quot;okay-thats-all-cool-or-whatever-but-where-are-the-new-mechs&quot;&gt;Okay that’s all cool or whatever but where are the new mechs????????&lt;/h3&gt;

&lt;p&gt;We are working on new mechs! I will show them off as soon as they are ready. &lt;a href=&quot;https://www.rjtn.ca/&quot;&gt;Join the Newsletter&lt;/a&gt; to get notified when I post about it.&lt;/p&gt;

&lt;p&gt;In the meantime, if you are hungry for more content, check out the custom maps created by other players in the &lt;a href=&quot;https://discord.gg/rjtn&quot;&gt;Discord server&lt;/a&gt;!&lt;/p&gt;

&lt;p&gt;Good luck, Pilot!&lt;/p&gt;

&lt;p&gt;-RJ&lt;/p&gt;

&lt;iframe src=&quot;https://store.steampowered.com/widget/2898880/&quot; style=&quot;width:100%&quot; frameborder=&quot;0&quot; width=&quot;646&quot; height=&quot;190&quot;&gt;&lt;/iframe&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mecha Simultactics"/>
            <summary type="html">
            &lt;p&gt;Mecha Simultactics has just been updated with a new game mode called Clash Combo, plus lots of combat improvements, spectate while waiting, replay studio features, and networking and performance improvements.&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2024-12-07/banner.jpg" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2024-12-07/banner.jpg" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2024-12-07/banner.jpg" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Mecha Simul-Team-Battle - Mecha Simultactics v0.7 Release Notes]]></title>
            <link href="https://blog.rjtn.ca/mecha-simultactics/mecha-simul-team-battle/" rel="alternate" type="text/html" title="Mecha Simul-Team-Battle - Mecha Simultactics v0.7 Release Notes" />
            <published>2024-09-28T00:00:00-07:00</published>
            <updated>2024-09-28T00:00:00-07:00</updated>
            <id>https://blog.rjtn.ca/mecha-simultactics/mecha-simul-team-battle</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-09-28/banner.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;The first Mecha Simultactics update just dropped! This update includes private lobbies, lobby kick, networking fixes, combat balance, a new self-destruct ability, and a new team battle mode!&lt;/p&gt;

&lt;p&gt;You can play this update for free in the &lt;a href=&quot;https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha/&quot;&gt;Mecha Simultactics Alpha&lt;/a&gt;.&lt;/p&gt;

&lt;iframe src=&quot;https://store.steampowered.com/widget/2898880/&quot; style=&quot;width:100%&quot; frameborder=&quot;0&quot; width=&quot;646&quot; height=&quot;190&quot;&gt;&lt;/iframe&gt;

&lt;p&gt;Also…&lt;/p&gt;

&lt;h3 id=&quot;10000-pilots&quot;&gt;10,000 Pilots!&lt;/h3&gt;

&lt;p&gt;Wow, over 10,000 people have played the alpha! Thank you so much for playing this weird game with me!&lt;/p&gt;

&lt;p&gt;You may have noticed a few bugs. But don’t worry, this is what alpha is for. You’d be surprised how many bugs go unreported though. Even though there are 10,000 of you, the community is small enough that I can read and respond to everyone. You’re part of a very special phase of development, where you have power to make an impact on this game with your feedback. So, if you find a bug, please let me know. You can post bug reports on the Steam forum or in the Discord.&lt;/p&gt;

&lt;p&gt;Ok ok, let’s talk about the new stuff!&lt;/p&gt;

&lt;h3 id=&quot;team-battles&quot;&gt;Team Battles&lt;/h3&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-09-28/teams.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-09-28/teams.png&quot; alt=&quot;Team Battle&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Mecha Simultactics now has two game modes: The original Free For All, and the new Team Battle mode. You can select Team Battle after you create a multiplayer lobby. Team Battle mode really changes the dynamics of tactical combat as team formation, directional advantage, and team coordination come into play. Can you coordinate a crazy team combo? Let’s see those replays!&lt;/p&gt;

&lt;h3 id=&quot;lobby-features&quot;&gt;Lobby Features&lt;/h3&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-09-28/lobby.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-09-28/lobby.png&quot; alt=&quot;Private Lobby&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I implemented a few highly requested QOL features for lobbies. Sorry for not adding this sooner… haha. Now you can create private lobbies if you only want to play with your friends. Also, the host can now kick members from the lobby and set a custom lobby name.&lt;/p&gt;

&lt;h3 id=&quot;combat&quot;&gt;Combat&lt;/h3&gt;

&lt;p&gt;I made a lot of changes to combat, and more to come. The goal here is to balance fundamental combat, prevent cheesy unavoidable damage, and prevent infinite combos, a.k.a. Touch of death (TOD). There are a lot of moving parts, so this will probably take a few tries to get right. Please let me know if I made anything worse!&lt;/p&gt;

&lt;p&gt;Here are a few highlights of the combat changes. You can check the full changelog linked at the bottom of this article for more detailed information.&lt;/p&gt;

&lt;h4 id=&quot;destructive-blast&quot;&gt;Destructive Blast&lt;/h4&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-09-28/dblast.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-09-28/dblast.gif&quot; alt=&quot;Destructive Blast&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;New Ability: Destructive Blast, which damages everything in the surrounding area, including yourself. If someone activates this you can pick them up and throw them like a grenade.&lt;/p&gt;

&lt;h4 id=&quot;stagger&quot;&gt;Stagger&lt;/h4&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-09-28/stagger.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-09-28/stagger.png&quot; alt=&quot;Stagger&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;New Status effect: Stagger. Parry and Knockdown now cause Stagger which prevents the use of special abilities and reduces melee priority.&lt;/p&gt;

&lt;h4 id=&quot;burst&quot;&gt;Burst&lt;/h4&gt;

&lt;p&gt;Dodge and Teleport now evades Burst. Burst can now be parried or blocked with shield.&lt;/p&gt;

&lt;h4 id=&quot;shield&quot;&gt;Shield&lt;/h4&gt;

&lt;p&gt;Your shield can now break after taking significant melee damage. Burst breaks it instantly.&lt;/p&gt;

&lt;h4 id=&quot;combos&quot;&gt;Combos&lt;/h4&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-09-28/combos.gif&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-09-28/combos.gif&quot; alt=&quot;Combos&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I put some limits in place to prevent players from getting trapped in an infinite combo. For example, no more launching players off the floor with melee, and no more grabbing after a wall splat. Stagger plays a role in chaining combos - giving the defender an opportunity to break free.&lt;/p&gt;

&lt;h3 id=&quot;networking-fixes&quot;&gt;Networking Fixes&lt;/h3&gt;

&lt;p&gt;Two major networking fixes:&lt;/p&gt;

&lt;ol&gt;
  &lt;li&gt;
    &lt;p&gt;Region lock fix: Steam filters the lobbies by default based on region distance. This prevented players from joining their friends’ games. I have fixed the configuration for this so you should be able to join rooms worldwide now. If it’s still not working, please let me know.&lt;/p&gt;
  &lt;/li&gt;
  &lt;li&gt;
    &lt;p&gt;“Waiting for players” freeze: There are issues with large lobbies. The more players in a lobby, the more likely the connection is to fail during battle start. This should be improved now, but not 100% fixed. If you get stuck at battle startup with the new version, please let me know.&lt;/p&gt;
  &lt;/li&gt;
&lt;/ol&gt;

&lt;h3 id=&quot;changelog&quot;&gt;Changelog&lt;/h3&gt;

&lt;p&gt;Here’s a detailed breakdown of all the changes: &lt;a href=&quot;https://roadmap.simultactics.com/changelog&quot;&gt;Changelog&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;wait-what-about-more-content&quot;&gt;Wait, what about more content???????&lt;/h3&gt;

&lt;p&gt;Believe me, no one wants new mechs and abilities more than I do. I am so excited to add more content to this game. But first, we need to focus on fixing fundamental issues. This is what alpha is for! You will be hearing from me as soon as we add more content. Thank you for being patient while we work towards that!!&lt;/p&gt;

&lt;h3 id=&quot;stay-up-to-date&quot;&gt;Stay up to date&lt;/h3&gt;

&lt;p&gt;Click these links:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha/&quot;&gt;Play Mecha Simultactics&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.rjtn.ca/newsletter&quot;&gt;Sign up for the Newsletter&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://discord.gg/rjtn&quot;&gt;Join the Discord&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Good luck, Pilot!&lt;/p&gt;

&lt;p&gt;-RJ&lt;/p&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mecha Simultactics"/>
            <summary type="html">
            &lt;p&gt;The first Mecha Simultactics update just dropped! This update includes private lobbies, lobby kick, networking fixes, combat balance, a new self-destruct ability, and a new team battle mode!&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2024-09-28/banner.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2024-09-28/banner.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2024-09-28/banner.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Mecha Simultactics Alpha Out Now!]]></title>
            <link href="https://blog.rjtn.ca/mecha-simultactics/mecha-simultactics-alpha-out-now/" rel="alternate" type="text/html" title="Mecha Simultactics Alpha Out Now!" />
            <published>2024-09-05T00:00:00-07:00</published>
            <updated>2024-09-05T00:00:00-07:00</updated>
            <id>https://blog.rjtn.ca/mecha-simultactics/mecha-simultactics-alpha-out-now</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-09-05/banner.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Mecha Simultactics Alpha Demo has just released on Steam!&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha/&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-09-05/logo.jpg&quot; alt=&quot;Logo&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha/&quot;&gt;Get it!&lt;/a&gt;&lt;/p&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mecha Simultactics"/>
            <summary type="html">
            &lt;p&gt;Mecha Simultactics Alpha Demo has just released on Steam!&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2024-09-05/banner.png" />
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            <enclosure url="https://blog.rjtn.ca/assets/post_content/2024-09-05/banner.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[HUD Design, Map Props, and Burst]]></title>
            <link href="https://blog.rjtn.ca/mecha-simultactics/hud-design-map-props-and-burst/" rel="alternate" type="text/html" title="HUD Design, Map Props, and Burst" />
            <published>2024-07-05T00:00:00-07:00</published>
            <updated>2024-07-05T00:00:00-07:00</updated>
            <id>https://blog.rjtn.ca/mecha-simultactics/hud-design-map-props-and-burst</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-07-05/banner.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;In this dev log I’ll show details about new things we added to Mecha Simultactics like HUD design, map props, and the “Burst” action.&lt;/p&gt;

&lt;p&gt;But first, let’s celebrate a milestone: 6,000 wishlists! 🎉 This is an important milestone because Steam will now list the game in the Popular Upcoming sections, generally increasing visibility of the game.&lt;/p&gt;

&lt;p&gt;Thank you so much for your interest in Mecha Simultactics and for waiting patiently while I work on the Alpha build! If you want to make sure you don’t miss the Alpha release, you can stay in the loop in various ways. Sign up for all the things!&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/2738660/Mecha_Simultactics/&quot;&gt;Wishlist and Follow Mecha Simultactics&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/franchise/rjtn&quot;&gt;Follow RJ Arcade on Steam&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.rjtn.ca/newsletter&quot;&gt;Join the Newsletter&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 id=&quot;hud-design&quot;&gt;HUD Design&lt;/h3&gt;

&lt;p&gt;Begone placeholders! Here you can see the new battle UI. Here’s the action menu and the clash menu. The clash menu opens if you and your opponent attack at the same time.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-07-05/actionmenu.jpg&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-07-05/actionmenu.jpg&quot; alt=&quot;Action Menu&quot; /&gt;&lt;/a&gt;
Action Menu&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-07-05/clashmenu.jpg&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-07-05/clashmenu.jpg&quot; alt=&quot;Clash Menu&quot; /&gt;&lt;/a&gt;
Clash Menu&lt;/p&gt;

&lt;h3 id=&quot;map-props&quot;&gt;Map Props&lt;/h3&gt;

&lt;p&gt;We’re adding some flavor to the maps with props, like trees and cars. You can create your own props in custom maps, too.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-07-05/props1.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-07-05/props1.png&quot; alt=&quot;Props 1&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-07-05/props2.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-07-05/props2.png&quot; alt=&quot;Props 2&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;burst&quot;&gt;Burst&lt;/h3&gt;

&lt;p&gt;I’m often asked if it’s possible to break a combo if your mech is airborne or getting juggled.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-07-05/combo.gif&quot; alt=&quot;Combo&quot; /&gt;&lt;/p&gt;

&lt;p&gt;I just started working on the “Burst” action which allows you to break free and gain control of your mech. It’s still a work in progress, but here’s how it looks so far. If you have Burst available, you will get the option to use it while you are being knocked back.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-07-05/burstmenu.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-07-05/burstmenu.png&quot; alt=&quot;Burst Menu&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;whats-next&quot;&gt;What’s Next&lt;/h3&gt;

&lt;p&gt;The Alpha build is getting very close. Thank you for waiting!! I’m still working on fixing some bugs and ironing out the actions and attacks.&lt;/p&gt;

&lt;p&gt;Don’t miss an update! Sign up for more news:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/2738660/Mecha_Simultactics/&quot;&gt;Wishlist and Follow Mecha Simultactics&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/franchise/rjtn&quot;&gt;Follow RJ Arcade on Steam&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.rjtn.ca/newsletter&quot;&gt;Join the Newsletter&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That’s all for now!&lt;/p&gt;

&lt;p&gt;-RJ&lt;/p&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mecha Simultactics"/>
            <summary type="html">
            &lt;p&gt;In this dev log I’ll show details about new things we added to Mecha Simultactics like HUD design, map props, and the “Burst” action.&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2024-07-05/banner.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2024-07-05/banner.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2024-07-05/banner.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Verticality, Battle UI, and Custom Maps]]></title>
            <link href="https://blog.rjtn.ca/mecha-simultactics/verticality-battle-ui-custom-maps/" rel="alternate" type="text/html" title="Verticality, Battle UI, and Custom Maps" />
            <published>2024-06-04T00:00:00-07:00</published>
            <updated>2024-06-04T00:00:00-07:00</updated>
            <id>https://blog.rjtn.ca/mecha-simultactics/verticality-battle-ui-custom-maps</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-06-04/banner.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Since the last update I’ve been working on several features for Mecha Simultactics. I implemented the vertical axis, improved the battle UI, and added features to the map editor.&lt;/p&gt;

&lt;h3 id=&quot;verticality&quot;&gt;Verticality&lt;/h3&gt;

&lt;p&gt;The vertical axis opens up a ton of strategic possibilities. I have finally implemented elevation, allowing you to climb the terrain and fall down if you jump or get knocked off a ledge.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-06-04/vertical.gif&quot; alt=&quot;Vertical Axis&quot; /&gt;&lt;/p&gt;

&lt;h3 id=&quot;battle-ui&quot;&gt;Battle UI&lt;/h3&gt;

&lt;p&gt;I’ve been working on improving the battle HUD. We have not created graphics for it yet, but I improved the layout and added necessary information like a minimap, targeted player info, and selected attack information.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-06-04/ui1.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-06-04/ui1.png&quot; alt=&quot;UI 1&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-06-04/ui2.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-06-04/ui2.png&quot; alt=&quot;UI 2&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Also, you can now see characters and the grid behind walls.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-06-04/grid.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-06-04/grid.png&quot; alt=&quot;Battle Grid&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;custom-maps&quot;&gt;Custom Maps&lt;/h3&gt;

&lt;p&gt;Up until now the map editor was very janky. Well, It’s still janky. But slightly less so. Map data is now saved in a shareable format so you can share maps with other players. Steam Workshop is not implemented yet though. That will come later.&lt;/p&gt;

&lt;p&gt;I also made it so you can create your own terrain textures in custom maps.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;/assets/post_content/2024-06-04/custommap.png&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-06-04/custommap.png&quot; alt=&quot;Custom Map&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;whats-next&quot;&gt;What’s Next&lt;/h3&gt;

&lt;p&gt;Now I’m working on polishing up the combat and balancing the attacks. After that, I will release an alpha build for playtesting!&lt;/p&gt;

&lt;h3 id=&quot;dont-miss-out&quot;&gt;Don’t Miss Out&lt;/h3&gt;

&lt;p&gt;Sign up for updates:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/2738660/Mecha_Simultactics/&quot;&gt;Wishlist and Follow Mecha Simultactics&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/franchise/rjtn&quot;&gt;Follow RJ Arcade on Steam&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.rjtn.ca/newsletter&quot;&gt;Join the Newsletter&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That’s all for now!&lt;/p&gt;

&lt;p&gt;-RJ&lt;/p&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mecha Simultactics"/>
            <summary type="html">
            &lt;p&gt;Since the last update I’ve been working on several features for Mecha Simultactics. I implemented the vertical axis, improved the battle UI, and added features to the map editor.&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2024-06-04/banner.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2024-06-04/banner.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2024-06-04/banner.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Mech Customization, Soundtrack, and Predicting Turns]]></title>
            <link href="https://blog.rjtn.ca/mecha-simultactics/mech-customization-soundtrack-predicting-turns/" rel="alternate" type="text/html" title="Mech Customization, Soundtrack, and Predicting Turns" />
            <published>2024-04-28T00:00:00-07:00</published>
            <updated>2024-04-28T00:00:00-07:00</updated>
            <id>https://blog.rjtn.ca/mecha-simultactics/mech-customization-soundtrack-predicting-turns</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-04-28/banner.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Here’s an update about what we recently added to Mecha Simultactics, and what’s coming up next.&lt;/p&gt;

&lt;h3 id=&quot;listen-to-the-soundtrack&quot;&gt;Listen To The Soundtrack&lt;/h3&gt;

&lt;p&gt;The soundtrack is now in progress! It will feature EDM, breakcore, and techno created by System ST91. We just released a track from the OST. Listen to it here!&lt;/p&gt;

&lt;figure class=&quot;video_container&quot;&gt;
  &lt;iframe src=&quot;https://www.youtube.com/embed/cDEy15JrbKU&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;true&quot;&gt; &lt;/iframe&gt;
&lt;/figure&gt;

&lt;h3 id=&quot;predict-future-turns&quot;&gt;Predict Future Turns&lt;/h3&gt;

&lt;p&gt;You can preview the next turn while you are selecting your action to predict how it might play out.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-04-28/preview1.gif&quot; alt=&quot;Preview 1&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-04-28/preview2.gif&quot; alt=&quot;Preview 2&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-04-28/preview3.gif&quot; alt=&quot;Preview 3&quot; /&gt;&lt;/p&gt;

&lt;h3 id=&quot;customize-your-mech&quot;&gt;Customize Your Mech&lt;/h3&gt;

&lt;p&gt;Mech customization is a highly requested feature. The characters are now split up into multiple sprites, so you can fine-tune their colors. Plus, there will be various equipment options to choose from, visible on your mech.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-04-28/custom1.png&quot; alt=&quot;Custom 1&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-04-28/custom2.png&quot; alt=&quot;Custom 2&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-04-28/custom3.gif&quot; alt=&quot;Custom 3&quot; /&gt;&lt;/p&gt;

&lt;p&gt;You might be wondering if there will be other types of mechs. The answer is yes! But, I’ll show those in a future update.&lt;/p&gt;

&lt;h3 id=&quot;current-state-of-development&quot;&gt;Current State of Development&lt;/h3&gt;

&lt;p&gt;Mecha Simultactics is not quite ready for playtesting yet, but it’s getting close. There are two major things I need to fix before sending out invitations to playtest the game.&lt;/p&gt;

&lt;ol&gt;
  &lt;li&gt;Battle UI&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The in-game UI is pretty confusing and janky. I need to add some more information like stats, and fix some input issues.&lt;/p&gt;

&lt;ol&gt;
  &lt;li&gt;Attack Balancing/Fixes&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Attacks are just a proof of concept right now. So, you can spam them and easily grief each other. I need to tweak and balance them a bit. This will be an ongoing process even after release.&lt;/p&gt;

&lt;h3 id=&quot;stay-in-the-loop&quot;&gt;Stay In The Loop&lt;/h3&gt;

&lt;p&gt;Never miss an update:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/app/2738660/Mecha_Simultactics/&quot;&gt;Wishlist and Follow Mecha Simultactics&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://store.steampowered.com/franchise/rjtn&quot;&gt;Follow RJ Arcade on Steam&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.rjtn.ca/newsletter&quot;&gt;Join the Newsletter&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That’s all for now!&lt;/p&gt;

&lt;p&gt;-RJ&lt;/p&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mecha Simultactics"/>
            <summary type="html">
            &lt;p&gt;Here’s an update about what we recently added to Mecha Simultactics, and what’s coming up next.&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2024-04-28/banner.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2024-04-28/banner.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2024-04-28/banner.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Announcing Mecha Simultactics!]]></title>
            <link href="https://blog.rjtn.ca/mecha-simultactics/announcing-mecha-simultactics/" rel="alternate" type="text/html" title="Announcing Mecha Simultactics!" />
            <published>2024-01-26T00:00:00-08:00</published>
            <updated>2024-01-26T00:00:00-08:00</updated>
            <id>https://blog.rjtn.ca/mecha-simultactics/announcing-mecha-simultactics</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-01-26/banner.jpg&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Mecha Simultactics is a simultaneous-turn-based tactics game with online PVP on an isometric battlefield. Each turn, players select an action, which are then executed at the same time. Your available actions depend on the outcome of the previous turn.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2024-01-26/mecha-gameplay1.gif&quot; alt=&quot;Combat gif&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://store.steampowered.com/app/2738660/Mecha_Simultactics/&quot;&gt;Add Mecha Simultactics to your Steam wishlist!&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;FEATURES:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Simultaneous-turn-based tactical gameplay&lt;/li&gt;
  &lt;li&gt;Multiple types of mechs and customization options&lt;/li&gt;
  &lt;li&gt;Isometric battlefield with destructible terrain&lt;/li&gt;
  &lt;li&gt;Anime-inspired battle replays&lt;/li&gt;
  &lt;li&gt;Map editor&lt;/li&gt;
  &lt;li&gt;Online PvP netplay&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Playtesting for Mecha Simultactics will commence soon. You can sign up for the Playtest on the &lt;a href=&quot;https://store.steampowered.com/app/2738660/Mecha_Simultactics/&quot;&gt;Steam page&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://store.steampowered.com/app/2738660/Mecha_Simultactics/&quot;&gt;&lt;img src=&quot;/assets/post_content/2024-01-26/main_c.png&quot; alt=&quot;Steam Page&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mecha Simultactics"/>
            <summary type="html">
            &lt;p&gt;Mecha Simultactics is a simultaneous-turn-based tactics game with online PVP on an isometric battlefield. Each turn, players select an action, which are then executed at the same time. Your available actions depend on the outcome of the previous turn.&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2024-01-26/banner.jpg" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2024-01-26/banner.jpg" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2024-01-26/banner.jpg" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Simultaneous-Turn-Based PVP Tactics]]></title>
            <link href="https://blog.rjtn.ca/prototype/simultaneous-turn-based-pvp-tactics/" rel="alternate" type="text/html" title="Simultaneous-Turn-Based PVP Tactics" />
            <published>2023-12-07T00:00:00-08:00</published>
            <updated>2023-12-07T00:00:00-08:00</updated>
            <id>https://blog.rjtn.ca/prototype/simultaneous-turn-based-pvp-tactics</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2023-12-07/banner.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;I’m taking a short detour from Mercura, which is a very big project, to experiment with a smaller game idea.&lt;/p&gt;

&lt;p&gt;See the full post and video &lt;a href=&quot;https://store.steampowered.com/news/group/44473910?emclan=103582791473995318&amp;amp;emgid=3892862241161426641&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Some animated gifs…&lt;/p&gt;

&lt;p&gt;Melee:&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2023-12-07/battle1.gif&quot; alt=&quot;Melee&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Projectiles:&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2023-12-07/battle2.gif&quot; alt=&quot;Projectiles&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Destructible terrain:&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2023-12-07/battle3.gif&quot; alt=&quot;Destructible terrain&quot; /&gt;&lt;/p&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Prototype"/>
            <summary type="html">
            &lt;p&gt;I’m taking a short detour from Mercura, which is a very big project, to experiment with a smaller game idea.&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2023-12-07/banner.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2023-12-07/banner.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2023-12-07/banner.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Spirit Companion, Character Customization, and Skill Trees]]></title>
            <link href="https://blog.rjtn.ca/mercura/mercura-update-spirit-companion-character-customization-skill-trees/" rel="alternate" type="text/html" title="Spirit Companion, Character Customization, and Skill Trees" />
            <published>2023-09-05T00:00:00-07:00</published>
            <updated>2023-09-05T00:00:00-07:00</updated>
            <id>https://blog.rjtn.ca/mercura/mercura-update-spirit-companion-character-customization-skill-trees</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2023-09-05/characters.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Here’s an update on Mercura’s latest features!&lt;/p&gt;

&lt;h3 id=&quot;spirit-companion&quot;&gt;Spirit Companion:&lt;/h3&gt;

&lt;p&gt;The Spirit Companion is now integrated into the game. This acts both as a guide and an additional weapon during combat. You can equip it with any weapon that is not compatible with your character’s class.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2023-09-05/bow.gif&quot; alt=&quot;Mercura characters&quot; /&gt;&lt;/p&gt;

&lt;h3 id=&quot;character-customization&quot;&gt;Character Customization:&lt;/h3&gt;

&lt;p&gt;You can now choose your hairstyle, clothing accent color, and equipped garments are visible on your character. There are only a few to choose from right now, but I will be adding more in the future.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2023-09-05/characters.png&quot; alt=&quot;Mercura characters&quot; /&gt;&lt;/p&gt;

&lt;h3 id=&quot;skill-trees&quot;&gt;Skill Trees:&lt;/h3&gt;

&lt;p&gt;I’m currently working on the fusion skill tree system. You can choose both a Spirit class and a Technical class, each with their own skill tree, plus unique skills that are only available for certain combinations.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2023-09-05/skills.png&quot; alt=&quot;Mercura characters&quot; /&gt;&lt;/p&gt;

&lt;h3 id=&quot;more-details&quot;&gt;More details&lt;/h3&gt;

&lt;p&gt;Read the full details of this update on &lt;a href=&quot;https://store.steampowered.com/news/group/44473910/view/3678932376690479991&quot;&gt;Steam&lt;/a&gt;.&lt;/p&gt;

&lt;h3 id=&quot;want-to-play&quot;&gt;Want to play?&lt;/h3&gt;

&lt;p&gt;Mercura is a 2.5D online sandbox action rpg. Want to play an early build of Mercura?&lt;/p&gt;

&lt;p&gt;✨ Join the playtest at &lt;a href=&quot;https://playmercura.com&quot;&gt;playmercura.com&lt;/a&gt; ✨&lt;/p&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mercura"/>
            <summary type="html">
            &lt;p&gt;Here’s an update on Mercura’s latest features!&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2023-09-05/characters.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2023-09-05/characters.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2023-09-05/characters.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Top-Down Sandbox Action RPG]]></title>
            <link href="https://blog.rjtn.ca/mercura/mercura-announcement/" rel="alternate" type="text/html" title="Top-Down Sandbox Action RPG" />
            <published>2023-08-02T00:00:00-07:00</published>
            <updated>2023-08-02T00:00:00-07:00</updated>
            <id>https://blog.rjtn.ca/mercura/mercura-announcement</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2023-08-02/cover.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Mercura is a top-down sandbox action RPG with online co-op in an online virtual world.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2023-08-02/mercura1.png&quot; alt=&quot;Mercura Screenshot&quot; /&gt;&lt;/p&gt;

&lt;p&gt;In Mercura, you may discover towns and dungeons created by other players, or harness the power of Mercura to create your own.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2023-08-02/mercura2.png&quot; alt=&quot;Mercura Screenshot&quot; /&gt;&lt;/p&gt;

&lt;p&gt;✨ More info at &lt;a href=&quot;https://playmercura.com&quot;&gt;playmercura.com&lt;/a&gt; ✨&lt;/p&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Mercura"/>
            <summary type="html">
            &lt;p&gt;Mercura is a top-down sandbox action RPG with online co-op in an online virtual world.&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2023-08-02/cover.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2023-08-02/cover.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2023-08-02/cover.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Huge Rival Megagun Patch Now Live On Steam]]></title>
            <link href="https://blog.rjtn.ca/rival-megagun/rival-megagun-patch/" rel="alternate" type="text/html" title="Huge Rival Megagun Patch Now Live On Steam" />
            <published>2020-06-21T00:00:00-07:00</published>
            <updated>2020-06-21T00:00:00-07:00</updated>
            <id>https://blog.rjtn.ca/rival-megagun/rival-megagun-patch</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2020-06-21-rival-megagun-patch/header.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;We just released a huge patch on Steam! This is a major update with new online multiplayer options, practice while matchmaking, user avatars, more battle settings, and gameplay tweaks! Additionally, the game is on sale at 40% off. Console updates are coming soon.&lt;/p&gt;

&lt;p&gt;Full patch details &lt;a href=&quot;https://store.steampowered.com/newshub/app/654100/view/2416692041881071598&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;!&lt;/p&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Rival Megagun"/>
            <summary type="html">
            &lt;p&gt;We just released a huge patch on Steam! This is a major update with new online multiplayer options, practice while matchmaking, user avatars, more battle settings, and gameplay tweaks! Additionally, the game is on sale at 40% off. Console updates are coming soon.&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2020-06-21-rival-megagun-patch/header.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2020-06-21-rival-megagun-patch/header.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2020-06-21-rival-megagun-patch/header.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Rival Megagun Physical Release Pre-Orders Now Live]]></title>
            <link href="https://blog.rjtn.ca/rival-megagun/rival-megagun-physical-preorder/" rel="alternate" type="text/html" title="Rival Megagun Physical Release Pre-Orders Now Live" />
            <published>2020-02-07T00:00:00-08:00</published>
            <updated>2020-02-07T00:00:00-08:00</updated>
            <id>https://blog.rjtn.ca/rival-megagun/rival-megagun-physical-preorder</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2020-02-07-rival-megagun-physical-preorder/ce.jpeg&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Brought to you by Spacewave Software, Degica Games, and First Press Games, Rival Megagun physical and collector’s editions are coming soon for PS4 and Nintendo Switch!&lt;/p&gt;

&lt;p&gt;Pre-orders are now live.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://firstpressgames.com/collections/rival-megagun&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;/assets/post_content/2020-02-07-rival-megagun-physical-preorder/ce.jpeg&quot; alt=&quot;Rival Megagun Physical Release - Collector&apos;s Editions Nintendo Switch and PS4&quot; /&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Get your copy &lt;a href=&quot;https://firstpressgames.com/collections/rival-megagun&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;!&lt;/p&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Rival Megagun"/>
            <summary type="html">
            &lt;p&gt;Brought to you by Spacewave Software, Degica Games, and First Press Games, Rival Megagun physical and collector’s editions are coming soon for PS4 and Nintendo Switch!&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2020-02-07-rival-megagun-physical-preorder/ce.jpeg" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2020-02-07-rival-megagun-physical-preorder/ce.jpeg" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2020-02-07-rival-megagun-physical-preorder/ce.jpeg" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Rival Megagun XE coming to exA-Arcadia]]></title>
            <link href="https://blog.rjtn.ca/rival-megagun/rival-megagun-xe-coming-to-exa-arcadia/" rel="alternate" type="text/html" title="Rival Megagun XE coming to exA-Arcadia" />
            <published>2019-01-26T00:00:00-08:00</published>
            <updated>2019-01-26T00:00:00-08:00</updated>
            <id>https://blog.rjtn.ca/rival-megagun/rival-megagun-xe-coming-to-exa-arcadia</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2019-01-26-rival-megagun-xe-coming-to-exa-arcadia/rival-megagun-xe.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;POWER TO THE EXA!&lt;/p&gt;

&lt;p&gt;Rival Megagun XE is coming to exA-Arcadia.&lt;/p&gt;

&lt;p&gt;ExA-Arcadia is an upcoming arcade platform bringing video games back to arcades globally.&lt;/p&gt;

&lt;p&gt;View it on the &lt;a href=&quot;https://exa.ac/en/games/rival-megagun-xe/&quot; target=&quot;_blank&quot;&gt;ExA-Arcadia website&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/post_content/2019-01-26-rival-megagun-xe-coming-to-exa-arcadia/rival-megagun-xe.png&quot; alt=&quot;Rival Megagun XE at JAEPO&quot; /&gt;&lt;/p&gt;

&lt;p&gt;See Rival Megagun XE at JAEPO here (Starting at 1:12:10):&lt;/p&gt;

&lt;figure class=&quot;video_container&quot;&gt;
  &lt;iframe src=&quot;//www.youtube.com/embed/h9sC1Gs8pnE?start=4330&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;true&quot;&gt; &lt;/iframe&gt;
&lt;/figure&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Rival Megagun"/>
            <summary type="html">
            &lt;p&gt;POWER TO THE EXA!&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2019-01-26-rival-megagun-xe-coming-to-exa-arcadia/rival-megagun-xe.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2019-01-26-rival-megagun-xe-coming-to-exa-arcadia/rival-megagun-xe.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2019-01-26-rival-megagun-xe-coming-to-exa-arcadia/rival-megagun-xe.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Rival Megagun out now!]]></title>
            <link href="https://blog.rjtn.ca/rival-megagun/rival-megagun-out-now/" rel="alternate" type="text/html" title="Rival Megagun out now!" />
            <published>2018-12-08T00:00:00-08:00</published>
            <updated>2018-12-08T00:00:00-08:00</updated>
            <id>https://blog.rjtn.ca/rival-megagun/rival-megagun-out-now</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;/assets/post_content/2018-12-08-rival-megagun-out-now/rival-megagun.png&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Rival Megagun is out now on PC, PS4, Xbox One, and Nintendo Switch.&lt;/p&gt;

&lt;p&gt;Learn more:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://rivalmegagun.com&quot;&gt;Rival Megagun Website&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Join the community:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://discord.gg/rivalmegagun&quot;&gt;Discord&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Buy Rival Megagun:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/app/654100/Rival_Megagun/&quot;&gt;Steam&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.nintendo.com/games/detail/rival-megagun-switch&quot;&gt;Nintendo Switch&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://store.playstation.com/en-us/product/UP1056-CUSA10994_00-RIVALMEGAGUNUS00&quot;&gt;PS4&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.microsoft.com/p/rival-megagun/bwjsl0d2pt61&quot;&gt;Xbox One&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Rival Megagun"/>
            <summary type="html">
            &lt;p&gt;Rival Megagun is out now on PC, PS4, Xbox One, and Nintendo Switch.&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca/assets/post_content/2018-12-08-rival-megagun-out-now/rival-megagun.png" />
            <media:content medium="image" url="https://blog.rjtn.ca/assets/post_content/2018-12-08-rival-megagun-out-now/rival-megagun.png" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca/assets/post_content/2018-12-08-rival-megagun-out-now/rival-megagun.png" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Rival Megagun release date update]]></title>
            <link href="https://blog.rjtn.ca/rival-megagun/rival-megagun-release-date-update/" rel="alternate" type="text/html" title="Rival Megagun release date update" />
            <published>2018-11-22T00:00:00-08:00</published>
            <updated>2018-11-22T00:00:00-08:00</updated>
            <id>https://blog.rjtn.ca/rival-megagun/rival-megagun-release-date-update</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Rival Megagun will release on the following dates:&lt;/p&gt;

&lt;h2 id=&quot;north-america&quot;&gt;North America:&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;Steam - November 29, 2018&lt;/li&gt;
  &lt;li&gt;PS4 - November 29, 2018&lt;/li&gt;
  &lt;li&gt;Xbox One - November 30, 2018&lt;/li&gt;
  &lt;li&gt;Nintendo Switch - December 6, 2018&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;europe&quot;&gt;Europe:&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;Steam - November 29, 2018&lt;/li&gt;
  &lt;li&gt;PS4 - November 29, 2018&lt;/li&gt;
  &lt;li&gt;Xbox One - November 30, 2018&lt;/li&gt;
  &lt;li&gt;Nintendo Switch - November 29, 2018&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;japan&quot;&gt;Japan:&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;Steam - November 30, 2018&lt;/li&gt;
  &lt;li&gt;PS4 - November 30, 2018&lt;/li&gt;
  &lt;li&gt;Xbox One - December 1, 2018&lt;/li&gt;
  &lt;li&gt;Nintendo Switch - November 29, 2018&lt;/li&gt;
&lt;/ul&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Rival Megagun"/>
            <summary type="html">
            &lt;p&gt;Rival Megagun will release on the following dates:&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca" />
            <media:content medium="image" url="https://blog.rjtn.ca" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca" type="image/png"/>
        </entry>
    
        
        <entry>
            <title type="html"><![CDATA[Rival Megagun coming November 29th!]]></title>
            <link href="https://blog.rjtn.ca/rival-megagun/rival-megagun-coming-november-29/" rel="alternate" type="text/html" title="Rival Megagun coming November 29th!" />
            <published>2018-11-09T00:00:00-08:00</published>
            <updated>2018-11-09T00:00:00-08:00</updated>
            <id>https://blog.rjtn.ca/rival-megagun/rival-megagun-coming-november-29</id>
           <content type="html" xml:base="https://blog.rjtn.ca">
                 &lt;p&gt;&lt;img src=&quot;&quot; alt=&quot;Header&quot; /&gt;&lt;/p&gt;
                &lt;p&gt;Rival Megagun is set to release on November 29, 2018, on PC, PS4, Xbox One, and Nintendo Switch!&lt;/p&gt;

&lt;p&gt;Watch the official trailer here:&lt;/p&gt;

&lt;figure class=&quot;video_container&quot;&gt;
  &lt;iframe src=&quot;https://www.youtube.com/embed/9j7mjngCnHk&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;true&quot;&gt; &lt;/iframe&gt;
&lt;/figure&gt;

&lt;p&gt;Transform into your Mega Gunship boss form to blast your rival head-on in this unique shooting game with a competitive twist. Rival Megagun is a competitive split-screen vertical shmup (or shoot ‘em up, shooting game, STG) where you transform into a gigantic boss ship - your “Mega Gunship” - to invade your opponent’s screen.&lt;/p&gt;

&lt;p&gt;Key Features:&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;Classic shmup action with a competitive twist&lt;/li&gt;
  &lt;li&gt;Multiple playable heroes, each with their own special weapons and Mega Gunship boss&lt;/li&gt;
  &lt;li&gt;Intense 2-player “couch-competitive” local versus battles&lt;/li&gt;
  &lt;li&gt;Online battles - challenge your friends of find opponents via matchmaking&lt;/li&gt;
  &lt;li&gt;Unlockable gear and weapons for customizing your ship&lt;/li&gt;
  &lt;li&gt;A single-player arcade mode&lt;/li&gt;
&lt;/ul&gt;

            </content>
            <author>
                <name>RJ</name>
            </author>
            <category term="Rival Megagun"/>
            <summary type="html">
            &lt;p&gt;Rival Megagun is set to release on November 29, 2018, on PC, PS4, Xbox One, and Nintendo Switch!&lt;/p&gt;


            </summary>
            <media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blog.rjtn.ca" />
            <media:content medium="image" url="https://blog.rjtn.ca" xmlns:media="http://search.yahoo.com/mrss/" />
            <enclosure url="https://blog.rjtn.ca" type="image/png"/>
        </entry>
    
</feed>
