Recent Posts

Mecha Simul-Team-Battle

Mecha Simultactics

The first Mecha Simultactics update just dropped! This update includes private lobbies, lobby kick, networking fixes, combat balance, a new self-destruct abi...

HUD Design, Map Props, and Burst

Mecha Simultactics

In this dev log I’ll show details about new things we added to Mecha Simultactics like HUD design, map props, and the “Burst” action.

Verticality, Battle UI, and Custom Maps

Mecha Simultactics

Since the last update I’ve been working on several features for Mecha Simultactics. I implemented the vertical axis, improved the battle UI, and added featur...