Recent Posts

HUD Design, Map Props, and Burst

Mecha Simultactics

In this dev log I’ll show details about new things we added to Mecha Simultactics like HUD design, map props, and the “Burst” action.

Verticality, Battle UI, and Custom Maps

Mecha Simultactics

Since the last update I’ve been working on several features for Mecha Simultactics. I implemented the vertical axis, improved the battle UI, and added featur...