HUD Design, Map Props, and Burst
Mecha Simultactics
In this dev log I’ll show details about new things we added to Mecha Simultactics like HUD design, map props, and the “Burst” action.
Mecha Simultactics
In this dev log I’ll show details about new things we added to Mecha Simultactics like HUD design, map props, and the “Burst” action.
Mecha Simultactics
Since the last update I’ve been working on several features for Mecha Simultactics. I implemented the vertical axis, improved the battle UI, and added featur...
Mecha Simultactics
Here’s an update about what we recently added to Mecha Simultactics, and what’s coming up next.
Mecha Simultactics
Mecha Simultactics is a simultaneous-turn-based tactics game with online PVP on an isometric battlefield. Each turn, players select an action, which are then...
Prototype
I’m taking a short detour from Mercura, which is a very big project, to experiment with a smaller game idea.