We’ve been so busy working on the game I forgot to post news for the past… 5 months?! Rest assured we are still here working very hard, every day.

There’s a lot to talk about, so I split this update into two parts. In this post I’ll show some of the new things just added to the Alpha. In part two, I’ll show a few things we’re working on for the full release (spoiler: new mechs).

Release Notes

Version 0.10: Changelog.

You can play this update for free in the Mecha Simultactics Alpha.

New Map - Cliffside

That’s right, a smaller map! In Cliffside, running away is far less effective, and the risk of ring-outs adds a new challenge.

Cliffside

New Ability - Vent

Added a new ability, Vent, which repairs your mech and pushes enemies away. This depletes your Guts, so it should only be used in dire moments.

Vent

Gameplay Changes

You can now move instantly after Burst if used defensively, (i.e. while in knockback). You still miss a turn if you raw burst or if your burst is parried.

Burst

Flank attacks now cause knockback even while dodging or attacking.

Dodge

Jab now pushes enemies away.

Jab

Speed

I replaced “Efficacy” with “Speed”. The original purpose of efficacy was to provide a simple number for comparing various attacks. However, it seems to cause some confusion… So, to simplify it further, I changed it to “speed” which displays a positive number. The higher the number, the faster the attack. Faster attacks beat slower attacks. I hope this helps!

Speed

Speed

New Mechs

That’s it for new demo content. Check out what’s coming soon in part 2 of this update.

Read Part 2 here: Preview: New Mechs (And More).

-RJ

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Mecha Simultactics is a simultaneous-turn-based competitive tactics game with isometric grid battlefields, customizable mechs, anime-inspired battle replays, and online multiplayer PvP. Each turn, all players select their actions, which are then executed at the same time. Your available actions depend on the outcome of the previous turn.

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