New Map - Cliffside - Mecha Simultactics v0.10 Release Notes
We’ve been so busy working on the game I forgot to post news for the past… 5 months?! Rest assured we are still here working very hard, every day.
There’s a lot to talk about, so I split this update into two parts. In this post I’ll show some of the new things just added to the Alpha. In part two, I’ll show a few things we’re working on for the full release (spoiler: new mechs).
Release Notes
Version 0.10: Changelog.
You can play this update for free in the Mecha Simultactics Alpha.
New Map - Cliffside
That’s right, a smaller map! In Cliffside, running away is far less effective, and the risk of ring-outs adds a new challenge.
New Ability - Vent
Added a new ability, Vent, which repairs your mech and pushes enemies away. This depletes your Guts, so it should only be used in dire moments.
Gameplay Changes
You can now move instantly after Burst if used defensively, (i.e. while in knockback). You still miss a turn if you raw burst or if your burst is parried.
Flank attacks now cause knockback even while dodging or attacking.
Jab now pushes enemies away.
Speed
I replaced “Efficacy” with “Speed”. The original purpose of efficacy was to provide a simple number for comparing various attacks. However, it seems to cause some confusion… So, to simplify it further, I changed it to “speed” which displays a positive number. The higher the number, the faster the attack. Faster attacks beat slower attacks. I hope this helps!
New Mechs
That’s it for new demo content. Check out what’s coming soon in part 2 of this update.
Read Part 2 here: Preview: New Mechs (And More).
-RJ